In terms of identity, I am a student
In my mind, I am a game designer
But in my heart, I am a gamer
Character Designer/System Designer
Strinova | TPS | PC | 2023
Strinova is an anime-style third-person tactical competitive shooter developed by IDREAMSKY. Switch freely between three-dimensional and two-dimensional in this one-of-a-kind shooter experience with a unique tactical shooting system.
Core Work
Director/Producer/Lead Designer/Programmer
G.U.A. | FPS | PC | 2022
A first-person shooter developed with Unreal Engine 4. The core gameplay focuses on utilizing in-game "cheat" mechanics to swiftly eliminate all targets in the level and reach the end.
I led the creative directions of the gameplay mechanics, levels and system. I was also responsible for project management and the implementation of in-game logic.
Director/Producer/Lead Designer/Programmer
Melissa| FPS | PC | 2024
(In development)
Melissa is a FPS game developed in Unreal 4. After the moth swarm invasion destroys the digital world, players, as guardians, must fight enemies and traverse the corrupted areas to reach the only remaining control center, seeking a chance to save the digital world.
I am responsible for designing all core systems of the game, while also establishing the level design framework and designing specific levels. I also handled project management and the implementation of in-game logic.
Gameplay Designer
Dagon| FPS | PC | 2024
Dagon is a lovecraft-themed first-person shooter developed by Unreal 5. The player needs to keep killing enemies in a tower to gain money and unlock new weapons, abilities and barricades to keep going higher and higher up the tower.
I served as the gameplay designer, responsible for the framework construction and design of all in-game mechanics and systems. I worked closely with the programming and art teams to bring the design concepts to life.
Designer/Programmer
The First Tank| 2D platformer | PC | 2023
The First Tank is a 2D platformer. Players need to use a tank to throw multi-functional boxes to overcome obstacles or activate the boxes' mechanisms to eliminate enemies. The ultimate goal is to rescue the kidnapped Pope from the Venetian Republic.
As the designer and programmer of the game, I was responsible for everything except the art assets.
Lead Designer/Producer
Blank Diary| 2D adventure | PC | 2021
Blank Diary is a 2D story driven adventure game. The story takes the form of flashbacks, with the player taking on the role of the main character who struggles to survive the Nanking Massacre and experience the dangers she goes through.
As the lead designer and producer, I planning the game production process, establishing production standards, and controlling the game's focus and design direction.