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Team Deathmatch

ROLE

System designer

Responsibility

  • Based on the combat expectation, design the team deathmatch paces and rules(including Killstreak feature,Team Kill Bonus).

  • Report to lead designer and participate in the complete process of team deathmatch design

  • Create and maintain the design documents of the team deathmatch using feishu.

  • Collorate and communicate with programmers and UI/UX designers about the team deathmatch design direction.

  • Produce and polish feature under production.

  • Follow up the development and acceptance of features.

Related Modules

Team Deathmatch

In-Game Growth System

​Character Armor

Killstreak

Game Engine

Unreal Engine 4

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