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Team Deathmatch
ROLE
System designer
Responsibility
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Based on the combat expectation, design the team deathmatch paces and rules(including Killstreak feature,Team Kill Bonus).
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Report to lead designer and participate in the complete process of team deathmatch design
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Create and maintain the design documents of the team deathmatch using feishu.
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Collorate and communicate with programmers and UI/UX designers about the team deathmatch design direction.
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Produce and polish feature under production.
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Follow up the development and acceptance of features.
Related Modules
Team Deathmatch
In-Game Growth System
Character Armor
Killstreak
Game Engine
Unreal Engine 4
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