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In-Game Growth System

ROLE

Gameplay designer

Responsibility

  • Based on unique weapons and abilities that characters use, design individual upgrade selection for 14 characters.

  • Report to lead designer and participate in the complete process of In-Game Growth System design

  • Create and maintain the design documents of the In-Game Growth System using feishu.

  • Collorate and communicate with programmers and UI designers about the In-Game Growth System design direction.

  • Produce and polish In-Game Growth System feature under production.

  • Follow up the development and acceptance of features.

Related Modules

In-Game Growth System: A feature that allows players to upgrade weapons/abilities/armors in each round.

Game Engine

Unreal Engine 4

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