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Melissa

After the moth swarm invasion destroys the data utopia, players, as guardians, must fight enemies and traverse the corrupted areas to reach the only remaining control center in the data world, seeking a chance to save the world. Along the way, players will encounter a mysterious figure named Melissa. Melissa provides players with various abilities to help them overcome challenges on their journey, but her true intentions are a mystery to all...

ROLE

Creative Director/Programmer/System Designer/

Level Designer/Project Manager

Responsibility

  • Lead the team from idea brainstorm to final delivery of the game

  • Control development process as a project manager

  • Create and maintain the design documentation

  • Create rapid prototype and vertice slice to verify the idea and concept, using C++ as the scripting language

  • Realize and ensure the quality of in-game features as a programmer

  • Work closely with another programmer to ensure the quality of menu features

  • Work closely with the artist to ensure the quality of asset

Game Engine

Unreal Engine 4

Level Design

Design Document

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